Display Name = "Hall of Wrath B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 367, 16, 13, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 367, 37, 39, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 367, 53, 49, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nyumaou_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Noooooo! ! Forgive me, forgive me! !"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Cow Demon Queen wields a club,"])
    ShowText(["She's stomping his feet and going wild..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, maybe I should ask you why you're angry?"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Let's know! In order to tame the minotaurs,"])
    ShowText(["I served sukiyaki to everyone!"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["But they just eat as much as they can..."])
    ShowText(["When he was satisfied, he went home! !"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you really angry about that now!?"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Nuuooooo!! What do you mean by that!!"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["They sold off all the art pieces in the treasure vault here!"])
    ShowText(["There were even precious heirlooms from my ancestors!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is the amount that was lost just from the sukiyaki really that significant...?"])
    ShowText(["Wasn't it just not that valuable?"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["It's not just the sukiyaki!"])
    ShowText(["The transportation costs for the Minotaurs are quite high!"])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Moreover, they returned on their own..."])
    ShowText(["The carriage I prepared was canceled, and it all went to waste!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is turning into a more and more petty story..."])
    ConditionalBranch([1, 1328, 0, 6, 1])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>"])
      ShowText(["I feel ridiculous for having worried so much..."])
      ShowText(["How about we exchange the power of jealousy and anger?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Wooooo!! I won't forgive you anymore!"])
    ShowText(["With the power of my wrath, I'll crush you!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What a shallow and meaningless fight..."])
    ShowText(["On top of that, it's hot, so let's wrap this up quickly!"])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen’>"])
      ShowText(["Enough! Calm down!!"])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>"])
      ShowText(["All of a sudden, there's another me appearing,"])
      ShowText(["Where is the reason to calm down!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 838, 0])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen’>"])
      ShowText(["Enough! Calm down!!"])
      ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>"])
      ShowText(["All of a sudden, there's another me appearing,"])
      ShowText(["Where is the reason to calm down!?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2096, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nyumaou_st16", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nyumaou_fc2", 5, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Y-you... I won't forgive you..."])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["Then let's finish this quickly since it's hot."])
    ShowText(["With the power of the rule-breaker, I shall break the curse!"])
    ShowTextAttributes(["dragonp_fc3", 0, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["...Even if I want to pierce her chest, her massive breasts are in the way."])
    ShowText(["Ah, whatever, I'll just stab randomly."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Rule Breaker pierced the Oni King's chest!"])
    ShowText(["The Oni King was freed from the curse of the Seven Deadly Sins and returned to sanity!"])
    Wait([60])
    ShowPicture([5, "80_nyumaou_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Guh... Was I being burned by the flames of anger...?"])
    ShowText(["It seems I have caused quite a bit of trouble..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well, you were just rampaging alone, after all."])
    ShowText(["Compared to other embodiments, you're quite harmless."])
    ShowPicture([5, "80_nyumaou_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nyumaou_fc2", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["I'll unleash the anger that was toyed with upon the Seven Deadly Sins."])
    ShowText(["Now, take me with you!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(838)"])
    Script(["level_adjust(838,170)"])
    ScriptMore(["set_class_level(838, 16, 10, false, false)"])
    ScriptMore(["set_class_level(838, 18, 10, false, false)"])
    ScriptMore(["set_class_level(838, 170, 10, false, false)"])
    ScriptMore(["set_class_level(838, 171, 10, false, false)"])
    ScriptMore(["set_class_level(838, 233, 10, false, false)"])
    ScriptMore(["set_class_level(838, 234, 10, false, false)"])
    Script(["set_class_level(838, 238, 10, false, false)"])
    ScriptMore(["set_class_level(838, 244, 20, false, false)"])
    ScriptMore(["set_class_level(838, 7409, 10, false, false)"])
    ScriptMore(["set_class_level(838, 7410, 10, false, false)"])
    ScriptMore(["set_class_level(838, 7015, 15, false, false)"])
    ScriptMore(["set_class_level(838, 7445, 20, false, false)"])
    RecoverAll([0, 838])
    ControlSwitches([7038, 7038, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Oni King has joined the party!"])
    Wait([60])
    ControlVariables([1329, 1329, 0, 0, 4])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["But it's really hot here..."])
    ShowText(["It's getting on my nerves being here, let's get out quickly."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You were the one who made this environment, weren't you?"])
    ShowText(["Seriously, I've wasted a ridiculous amount of time..."])
    CallCommonEvent([9034])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    Script(["gain_medal(177)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "孫悟空"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSelfSwitch(["A", 0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    ShakeScreen([5, 5, 60, true])
    ShowTextAttributes(["nyumaou_fc2", 2, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Aaaaaaaa!! It's so hot!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It seems the Oni King is also irritated by the heat..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If it's hot, then why are you holed up in a place like this?"])
    ShowText(["How foolish..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_seitentaisei_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["Oh, it's the hero Luka and his companions!"])
    ShowText(["We've met again!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Sun Wukong, what are you doing in a place like this――"])
    ShowText(["No need to ask what you're doing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems there is a deep connection between Sun Wukong and the ancestor of the Cow Demon Queen."])
    ShowText(["Just like the last time, you've come to defeat the Cow Demon Queen again."])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["It seems no explanation is needed."])
    ShowText(["Well then, let's go together!"])
    ErasePicture([5])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(753)"])
    Script(["level_adjust(753,155)"])
    ScriptMore(["set_class_level(753, 174, 20, false, false)"])
    ScriptMore(["set_class_level(753, 244, 20, false, false)"])
    ScriptMore(["set_class_level(753, 7021, 15, false, false)"])
    ScriptMore(["set_class_level(753, 7028, 15, false, false)"])
    RecoverAll([0, 753])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sun Wukong has joined the party!"])
    Wait([60])
    ControlVariables([1329, 1329, 0, 0, 3])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How should I put it... everything is progressing so straightforwardly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How should I put it... everything is progressing so straightforwardly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How should I put it... everything is progressing so straightforwardly."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["seitentaisei_fc1", 2, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["It's really hot here..."])
    ShowText(["I just want to finish this quickly without dragging it out."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Everyone is feeling the heat."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1137, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([378, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3748, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2114, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2574, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([905, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([378, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([3474, 3474, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3474, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3474, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 365, 27, 53, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 368, 35, 16, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf1b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st6-7", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf1", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Discovered the burning boss! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc6", 6, 0, 2])
    ShowText(["\\n<Burning Master>"])
    ShowText(["Ouch...! It's way too hot here...!!"])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["It's burning quite a bit!"])
      ShowText(["What a passionate master!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3131, 3131, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "通行禁止"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["You can see a burning boss below."])
    ShowText(["If you go further down, there's another treasure chest."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The collection route continues on the right side."])
    ShowText(["The main route feels farther away."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest ahead if you go down."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go down, there's a dead end with a treasure chest."])
    ShowText(["The collection route continues to the right."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest over here too~!"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go left, there's a green treasure chest ahead."])
    ShowText(["That's nice."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's keep moving upward."])
    ShowText(["An upward ambition."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The boss is near, isn't it..."])
    ShowText(["Are you tired?"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A small room with a treasure chest."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A small room with a treasure chest."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The goal is close, just one more step!"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest over here."])
    ShowText(["Make sure not to miss anything..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The journey so far must have been really tiring."])
    ShowText(["Take out that frustration on the boss."])
    Empty([])
